In my day job, I am an LQA Specialist working with one of the best-known game engines, and I run my own localization agency, Sunstone Localization.
I've always imagined my own worlds and how they work, which led me to develop an interest in game and narrative design. I've been playing around with GB Studio, and now I'm learning how to code and use other engines.
Currently working on a brawler/strategy board game.